
Handy if your space is invaded while your ships are too far away to help. There is also a "recall" device (which can be used multiple times), which instantly transports the ship to your home system.The other device works on any ship currently in a given starlane (including enemy heading for your system). The device burns out after one use, though. One is, basically, an instantaneous version of the stalane drive that sends the ship equipped with it through either a normal starlane or a red link without "starlane drag", which the game explains is what prevents instantaneous FTL travel. This can be a bit of a Game-Breaker, though. There is a one-shot device for sending any ship in a given starlane to its destination instantaneously, but there is nothing stopping you from building a dedicated ship with a number of these devices onboard that it uses to create an insterstellar highway of sorts and a dry-dock in the system to refit it when it runs out. The rule of thumb is, the more starlane drives your ship has, the faster it moves. The nodes for entering starlanes are normally blue, but there are also so-called "red links" which are usually longer but are also much slower. Ascendancy has only one method of travel: using "starlanes", although only ships equipped with starlane drives may use them.Warp drive can be simply turned on and off for high speed at high power cost, while jump requires the science officer to give coordinates but is instantaneous after a short charge time.
SHORES OF HAZERON SUPERLUMINAL STARS SIMULATOR
Artemis: Spaceship Bridge Simulator gives a choice between warp and jump drive.Therefore, it was designed to accommodate a colony of humans for the hundreds of years it would take to reach their destination. The world of Analogue: A Hate Story is strongly implied to have this, but the spaceship you're investigating was built before FTL travel was available.
